Jim Harris

My name is Jim Harris, I am the Blogger-in-Chief of OCDQ Blog, and an independent consultant, speaker, and freelance writer for hire.

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Thursday
Mar152012

The UX Factor

This blog post is sponsored by the Enterprise CIO Forum and HP.

In his book The Most Human Human, Brian Christian explained that “UX — short for User Experience — refers to the experience a given user has using a piece of software or technology, rather than the purely technical capacities of that device.”

But since its inception, the computer industry has been primarily concerned with technical capacities.  Computer advancements have followed the oft-cited Moore’s Law, a trend accurately described by Intel co-founder Gordon Moore in 1965, which states the number of transistors that can be placed inexpensively on an integrated circuit, thereby increasing processing speed and memory capacity, doubles approximately every two years.

However, as Christian explained, for a while in the computer industry, “an arms race between hardware and software created the odd situation that computers were getting exponentially faster but not faster at all to use, as software made ever-larger demands on systems resources, at a rate that matched and sometimes outpaced hardware improvements.”  This was sometimes called “Andy and Bill’s Law,” referring to Andy Grove of Intel and Bill Gates of Microsoft.  “What Andy giveth, Bill taketh away.”

But these advancements in computational power, along with increased network bandwidth, parallel processing frameworks (e.g., Hadoop), scalable and distributed models (e.g., cloud computing), and other advancements (e.g., in-memory technology) are making powerful technical capacities so much more commonplace, and so much less expensive, that the computer industry is responding to consumers demanding that the primary concern be user experience — hence the so-called Consumerization of IT.

“As computing technology moves increasingly toward mobile devices,” Christian noted, “product development becomes less about the raw computing horsepower and more about the overall design of the product and its fluidity, reactivity, and ease of use.”

David Snow and Alex Bakker have recently blogged about the challenges and opportunities facing enterprises and vendors with respect to the Bring Your Own Device (BYOD) movement, where more employees, and employers, are embracing mobile devices.

Although the old mantra of function over form is not getting replaced by form over function, form factor, interface design, and the many other aspects of User Experience are becoming the unrelenting UX Factor of the continuing consumerization trend.

This blog post is sponsored by the Enterprise CIO Forum and HP.

 

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Reader Comments (1)

Making a transition in mindset from speeds and feeds to usability takes a change in mindset that IT in a silo may not be prepared for. Perhaps the often talked about embedding IT at the point of contact is the answer.

But while you make note of consumerization, to date, that seems to have manifested itself in:

a.) Devices people want to use (like BYOD)

b.) Use of personal cloud storage

c.) Acceptance of a user-centric POV

Many organizations haven't evolved to the point where UX is a priority ... yet.

--Paul Calento

(Note: I work on projects sponsored by Enterprise CIO Forum and HP)

April 30, 2012 | Unregistered CommenterPaul Calento

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